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2D Asset Processing

Splash screens used in the Racing Rivals game were exported using our racetrack scenes in Unity. Artists then set up lighting, manipulated the camera, and tweaked cubemaps in order to get the various exports we needed. This is an example of one that I completed.

Multiple images with different lighting comped. Post-effects and the rest added in Photoshop.

Multiple images with different lighting comped. Post-effects and the rest added in Photoshop.

Before image, straight export from Unity.

Before image, straight export from Unity.